Lets Go Gambling!!!
To get to the Gambling arena do ::gamble
Rules:
This includes all Flower & Dice Bag types of games as well as Staking.
You are allowed to walk away whenever you like
1. You are NOT allowed to gamble an In-Name Donation Vs Items/Cash.
2. You are not allowed to do bets that are un-even. Meaning 2 sang staffs vs 1. All dice and flower poker gambles are to be at ::gamble. Make sure to record your gambles to be safe.
3, You are to use the Automated gambling system.
4. Manually planting flowers while Automated gambling is active, is against the rules and no longer allowed.
5. You are not permitted to Gamble if you have been "Gamble Banned" on any account. This will be considered Punishment Avoiding!
How To Play Flower Poker:
Nothing: No matching flowers
1 Pair: 2 Flowers that are of the same color
2 Pairs: 2 Flower Colors are planted twice.
3 of a Kind: 1 Color Flower is planted 3 times
Full house: Is "1 Pair + 3 of a Kind"
4 of a Kind: 1 Color Flower planted 4 times
Royal Kind: 1 Color Flower planted 5 times
How to gamble using Dice:
Note, DO NOT USE "DROGO" CC the official dice CC is "dice"
Side Note. when dicing its recommended to use a middle man
Games
55x2: (objective) Roll higer then the hosts set number
- Host must have a dicebag. (can be obtained from "gamblers shop on the east side of ::gamble)
- Only can be rolled once
- "55" means that if the person who placed the bet rolls a number of 55-100 they win 54 and lower the host wins
- "x2" means how much the host is multiplying the bet. x2 is double x3 is triple and so on.
Dice Duel: (objective) Roll higher then your opponent
- Each player must have a bag of dice.
- Its a best 2 rounds out of 3 rounds.
- Each player rolls their dice. whoever rolls the higher number wins that round.
- Whoever wins 2 rounds wins the pot
Black Jack: (objective) Get as close to 100 as possible
- Host must have a dicebag
- Player trades the "host" or "middle man" their bet
- Host rolls for the player and the player can then decide on either hitting or staying by saying so in the chat.
- If player decides to hit and go over 100 the player loses and the "Host" wins
- If the player decides to stay its now the "Hosts" turn
- Host then rolls and tries to get as close to 100 as possible without going over but also doing better then the players number.
- Host has to try and beat the players number